Samurai Prototype
Controls
- AWSD -> movement
- Left Shift -> dash
- Left Mouse -> attack
- Right Mouse -> defend
You can also parry attacks.
This is the core combat prototype for my upcoming action game, tell me what you really think.
I’m testing the main mechanics, and I need your brutal honesty.
- What feels good? (Movement? Attacks? Flow?)
- What feels like trash? (Janky hits? Slow pacing?)
- What would make you add this to your Wishlist?
I’m reading every comment roast it, praise it, or tell me to scrap it. Your feedback directly shapes the game.
(Note: This is early gameplay—no visuals finalized yet!)
Published | 1 day ago |
Status | Prototype |
Platforms | HTML5 |
Author | Mattar Productions |
Genre | Action |
Made with | Unity, Blender |
Tags | Fast-Paced, hardcore, one-hit-kill, Prototype, Roguelite, samurai, Short, Singleplayer, Speedrun |
Links | Steam, Steam |
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